
ActionScript 3.0 is a powerful, object-oriented programming language that signifies an important step in the evolution of the capabilities of the Flash Player runtime. The motivation driving ActionScript 3.0 is to create a language ideally suited for rapidly building rich Internet applications, which have become an essential part of the web experience.
Earlier versions of ActionScript offered the power and flexibility required for creating truly engaging online experiences. ActionScript 3.0 now further advances the language, providing superb performance and ease of development to facilitate highly complex applications, large datasets, and object-oriented, reusable code bases. With ActionScript 3.0, developers can achieve excellent productivity and performance with content and applications that target Flash Player.
Flash designers who want explore a new area of Flash. Developers who have yet to approach Flash and wish to start from the most familiar point of view. People with a passion for logic and math, and want to start a new career.
It is important to be able to understand coding languages. Prior knowledge of either HTML or Javascript can simplify the learning process. Best would be to have already took our Action Script 3.0 for beginners [B-AS-104] Level 1
1.1 Variables, Constants, Operators and Expressions
1.2 Loops, Conditions and
Error handling
1.3 Functions
1.4 Arrays and Dictionaries
1.5 Classes and Packages
1.6 Events
2.1 Basic visual classes
2.2 Keyboard and mouse interaction
2.3 Basic animation and Tweens
2.4 Creating custom visual classes
2.5 Drawing and Masking
2.6 Bitmaps
2.7 Text
2.8 Filters and Transforms
3.1 Dates and Times
3.2 XML
5.1 Saving and Loading data and assets
5.2 Streams and Sockets
5.3 Security
7 Printing, Accessibility, Clipboard and other utilities
8 ActionScript Libraries
for AIR applications
3 days, 8 hours per day, from 9:30 AM to 5:30 PM (including lunch break)
or
6 evening sessions of 3 hours, from 6:30 PM to 9:30 PM
ActionScript 3.0 is a very powerful, object-oriented programming language that signifies an important step in the evolution of the capabilities of the Flash Player runtime. The motivation driving ActionScript 3.0 is to create a language ideally suited for rapidly building rich Internet applications, which have become an essential part of the web experience.
Earlier versions of ActionScript offered the power and flexibility required for creating truly engaging online experiences. ActionScript 3.0 now further advances the language, providing superb performance and ease of development to facilitate highly complex applications, large datasets, and object-oriented, reusable code bases. With ActionScript 3.0, developers can achieve excellent productivity and performance with content and applications that target Flash Player.
Users already familiar with coding, who have already taken the course ActionScript 3.0 - Foundation of Excellence, or have at least 2 years of experience in ActionScript.
1.1 Classes, inheritance, interfaces, overriding
1.2 Functions revisited
1.4 Dynamic objects revisited, introspection
1.5 Garbage Collection
1.6 Namespaces
2.1 Basic animation in ActionScript, Tween engines
2.3 Basic physics: velocity,acceleration,
boundaries, friction
2.4 Advanced physics: easing, springing, collision detection,
kinematics
3.1 Basic 3D animation, Introducing 3d libraries (Papervision3d, Away3D)
3.2
Scene, Objects, Materials
3.3 Camera, Lights, Shaders
3.4 Effects, Collada
5 Design patterns
4 New in Flash Player 10
2 days, 8 hours per day, from 9:30 AM to 5:30 PM (including lunch break)
or
4 evening sessions of 3 hours, from 6:30 PM to 9:30 PM
ActionScript 3.0 is a powerful, object-oriented programming language that signifies an important step in the evolution of the capabilities of the Flash Player runtime. The motivation driving ActionScript 3.0 is to create a language ideally suited for rapidly building rich Internet applications, which have become an essential part of the web experience.
Earlier versions of ActionScript offered the power and flexibility required for creating truly engaging online experiences. ActionScript 3.0 now further advances the language, providing superb performance and ease of development to facilitate highly complex applications, large datasets, and object-oriented, reusable code bases. With ActionScript 3.0, developers can achieve excellent productivity and performance with content and applications that target Flash Player.
Flash designers who want explore a new area of Flash. Developers who have yet to approach Flash and wish to start from the most familiar point of view. People with a passion for logic and math, and want to start a new career.
3 DAYS
1.1 Variables, Constants, Operators and Expressions
1.2 Loops, Conditions and
Error handling
1.3 Functions
1.4 Arrays and Dictionaries
1.5 Classes and Packages
1.6 Events
2.1 Basic visual classes
2.2 Keyboard and mouse interaction
2.3 Basic animation and Tweens
2.4 Creating custom visual classes
2.5 Drawing and Masking
2.6 Bitmaps
2.7 Text
2.8 Filters and Transforms
3 days, 8 hours per day, from 9:30 AM to 5:30 PM (including lunch break)
or
6 evening sessions of 3 hours, from 6:30 PM to 9:30 PM
19.03.2010 09:30 -
17:30
SoundBooth (Day)
22.03.2010 09:30 -
17:30
Web Design w/DW 1/3
22.03.2010 09:30 -
17:30
Premier Pro (Day) 1/3
22.03.2010 09:30 -
17:30
ActionScript 3.0 L1 (Day) 1/3
23.03.2010 09:30 -
17:30
Web Design w/DW 2/3
23.03.2010 09:30 -
17:30
Premier Pro (Day) 2/3
23.03.2010 09:30 -
17:30
ActionScript 3.0 L1 (Day) 2/3
24.03.2010 09:30 -
17:30
Web Design w/DW 3/3
24.03.2010 09:30 -
17:30
ActionScript 3.0 L1 (Day) 3/3
24.03.2010 09:30 -
17:30
Premier Pro (Day) 3/3
25.03.2010 09:30 -
17:30
Lightroom (DAY) 1/2
25.03.2010 09:30 -
17:30
Captivate (Day) 1/2
26.03.2010 09:30 -
17:30
Lightroom (DAY) 2/2
26.03.2010 09:30 -
17:30
Captivate (Day) 2/2
05.04.2010 09:30 -
17:30
After Effects (Day) 1/3
05.04.2010 09:30 -
17:30
ActionScript 3.0 L3 (Day) 1/2
06.04.2010 09:30 -
17:30
ActionScript 3.0 L3 (Day) 2/2